Battles are calculated immediately upon arrival of the attacking troops. This provides an instant overview of the battle’s success or failure and the respective survivors and losses. The defender has time to react from the beginning of the attack movement until the arrival of the offensive troops. He can request reinforcements, recruit units or initiate counterattacks.


Calculation of troops losses 

The calculation of troops losses is based on the ratios of offensive and defensive values in the 3 categories of units: Artillery, Infantry, and Cavalry. Important to note is the fact that the total defense value and bonus of the palisade increases with palisade’s upgrade level. Additionally, artefacts and runes can increase the offensive or defensive power of warriors.


Plundering a village 

Should the attacker manage to defeat all of the defender’s troops, he will steal the defending village’s resources. However, the attacker can only take as many resources as his surviving units’ transport capacity allows.Free villages have no players commanding over them. Their defenses consist of only a palisade level 1 building being perfect targets for the plunder of resources.



Conquest of a village 

The attacker must have enough silver to take conquer an enemy or a free village. The amount of silver required depends on the conqueror’s amount of villages: You need 1000 silver for each village you possess. If you have one village, you only need 1000 silver to conquer the second village; 2000 silver is needed to conquer the third village etc.. 


Additionally, the player needs a druid, as only the druid has enough authority to win the favor of enemy subjects. Once an attack accompanied by a druid is won, the system checks if the attacking player has enough silver for the conquest. If the conquest is successful, the druid settles down in the magic grove of the newly conquered village becoming no longer available for another conquest.